![]() To test the build manifest functionality locally, name your file Unit圜 (but don’t commit this file to your project’s Assets/Unit圜loud/Resources folder in your code repository, because it might interfere with the Unity Cloud Build manifest file). The manifest TextAsset, called Unit圜loudBuildManifest.json, is written to the Assets/Unit圜loud/Resources folder. The name of the build target that was built. The version of XCode used to build the project (iOS only). The version of Unity that Unity Cloud Build used to create the build. The bundleIdentifier configured in Unity Cloud Build (iOS and Android only). This guide covers the specific requirements and limitations for integrating App Actions into your. App Actions works with point of interest (POI) car apps. The UTC timestamp when the build process was started. With App Actions for car apps, drivers can use Google Assistant to control Android apps on their infotainment system by saying things like, 'Hey Google, find street parking on ExampleApp'. The Unity Cloud Build “build number” corresponding to this build. The build manifest contains the following values: Value: This is stored as a game resource, accessible via Resources.Load(). The Unity Cloud Build manifest is provided as a JSON formatted TextAsset. To help facilitate this, Unity Cloud Build injects a “manifest” into your game at build time, so that this key data can be accessed later at runtime. ![]() Information like the name and number of the build is very useful when reporting bugs or tracking analytics. ![]() It’s often useful for your game’s run-time code to know key information about the build itself. ![]()
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